<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5396990869265665291</id><updated>2012-01-15T04:56:54.187-08:00</updated><category term='York'/><category term='challenge'/><category term='Zeds'/><category term='XP'/><category term='monsters'/><category term='tutorial'/><category term='SCF'/><category term='screenshot'/><category term='website'/><category term='traffic'/><category term='progress'/><category term='quest'/><category term='gamepad'/><category term='beta'/><title type='text'>Project York devlog</title><subtitle type='html'>SCF continued</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://yorkdev.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://yorkdev.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Lapixx</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-FyJ2sHKop1Q/TxLNCncYxNI/AAAAAAAAAL8/1oGwvoRv5rA/s220/64davi.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5396990869265665291.post-2503854989518083294</id><published>2010-01-24T11:52:00.000-08:00</published><updated>2010-01-24T12:05:13.125-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='progress'/><title type='text'>Some updates</title><content type='html'>After some days of beta testing, here are some changed features:&lt;br /&gt;&lt;br /&gt; - Improved updater: There used to be some problems with updating when UAC was turned on, but that is fixed now.&lt;br /&gt; - Bugfixes for news bulletins&lt;br /&gt; - Auto error-reporting tool: Next time an error occurs, you won't be bothered with the technical info anymore. Rather than showing you the error-message, York will now send it to the server, so we can fix the bug ASAP.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://york.divbyzero.nl/YorkBugReport.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://york.divbyzero.nl/YorkBugReport.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I guess that's it for now. Online leaderboards and more levels are on their way!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5396990869265665291-2503854989518083294?l=yorkdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yorkdev.blogspot.com/feeds/2503854989518083294/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://yorkdev.blogspot.com/2010/01/some-updates.html#comment-form' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/2503854989518083294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/2503854989518083294'/><link rel='alternate' type='text/html' href='http://yorkdev.blogspot.com/2010/01/some-updates.html' title='Some updates'/><author><name>Lapixx</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-FyJ2sHKop1Q/TxLNCncYxNI/AAAAAAAAAL8/1oGwvoRv5rA/s220/64davi.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5396990869265665291.post-3236181614308687760</id><published>2010-01-16T05:39:00.000-08:00</published><updated>2010-01-16T08:09:18.724-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><title type='text'>York goes public</title><content type='html'>A public beta has been released: &lt;a href="http://dl.dropbox.com/u/274290/York%20Client.exe"&gt;Download it here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://york.divbyzero.nl/yorkslider.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://york.divbyzero.nl/yorkslider.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5422923803312207954" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5396990869265665291-3236181614308687760?l=yorkdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yorkdev.blogspot.com/feeds/3236181614308687760/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://yorkdev.blogspot.com/2010/01/york-goes-public.html#comment-form' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/3236181614308687760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/3236181614308687760'/><link rel='alternate' type='text/html' href='http://yorkdev.blogspot.com/2010/01/york-goes-public.html' title='York goes public'/><author><name>Lapixx</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-FyJ2sHKop1Q/TxLNCncYxNI/AAAAAAAAAL8/1oGwvoRv5rA/s220/64davi.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5396990869265665291.post-2134282887599571792</id><published>2010-01-04T08:31:00.000-08:00</published><updated>2010-01-04T08:41:32.178-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='Zeds'/><title type='text'>Zeds</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_-2I7b-AJXlU/S0IYd5xvOFI/AAAAAAAAAJc/bvXOxN6CfLc/s1600-h/Unexpected.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://3.bp.blogspot.com/_-2I7b-AJXlU/S0IYd5xvOFI/AAAAAAAAAJc/bvXOxN6CfLc/s400/Unexpected.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5422923803312207954" /&gt;&lt;/a&gt;&lt;br /&gt;You obviously won't encounter waves of enemies like this, but I am working on enemies in general. I've been working on a simple A.I. for them that makes them move (and jump) properly.&lt;br /&gt;&lt;br /&gt;On another note, I'm starting with the first (small) quest in York. We're very close to a public beta now :)&lt;br /&gt;&lt;br /&gt;Also, since this is the first post I made in 2010: A happy new year to all of you!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5396990869265665291-2134282887599571792?l=yorkdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yorkdev.blogspot.com/feeds/2134282887599571792/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://yorkdev.blogspot.com/2010/01/zeds.html#comment-form' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/2134282887599571792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/2134282887599571792'/><link rel='alternate' type='text/html' href='http://yorkdev.blogspot.com/2010/01/zeds.html' title='Zeds'/><author><name>Lapixx</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-FyJ2sHKop1Q/TxLNCncYxNI/AAAAAAAAAL8/1oGwvoRv5rA/s220/64davi.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_-2I7b-AJXlU/S0IYd5xvOFI/AAAAAAAAAJc/bvXOxN6CfLc/s72-c/Unexpected.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5396990869265665291.post-8584525342445260645</id><published>2009-12-30T15:12:00.000-08:00</published><updated>2009-12-30T15:31:55.191-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='progress'/><category scheme='http://www.blogger.com/atom/ns#' term='traffic'/><category scheme='http://www.blogger.com/atom/ns#' term='quest'/><title type='text'>A few updates</title><content type='html'>So, since my friend has an xbox, I obviously had to stop working on York a bit to play some Special Ops in Modern Warfare 2 ;) Anyway, I've made a few changes now, and tried some things out that don't quite work yet.&lt;br /&gt;&lt;br /&gt;First of all, moving platforms are now synced correctly when you enter a new room. So these platforms are really finished, as far as I can tell, unless someone discovers a bug, but I don't think that will happen anymore, since I've been testing York for a while now.&lt;br /&gt;&lt;br /&gt;Secondly, I tried to reduce the data traffic even more by letting the clients calculate collisions for other players, and by applying gravity to them. At this moment, every player calculates gravity and collisions and then sends the position to the server, which sends it to all other players. It works fine for now, but it will eventually (when there are more players online at the same time) use up too much bandwidth for the host.&lt;br /&gt;&lt;br /&gt;The first tests are looking good. As I've said in an earlier post, the data traffic is reduced a lot. Although everything looks smooth ('jittering' effects don't occur), there are still things that need to be adapted to make it perfectly work. But I'm getting there, eventually :)&lt;br /&gt;&lt;br /&gt;Last, but not least, challenges and quests. Challenges now work fine, though I think I'm going to scrap them from the game since they're basically the same as quests, and it doesn't really make sense having both in the same game. At least, in my opinion. In case someone comes up with a cool idea that makes use of some sort of challenges, I can always put it back in York of course. I'm now working at quests, which shouldn't take too much time now, since I got the challenges working already.&lt;br /&gt;&lt;br /&gt;Oh, before I forget: A public beta is planned for next year, preferably in January :)&lt;br /&gt;&lt;br /&gt;Thats it for today, and 2009!&lt;br /&gt;Lapixx&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5396990869265665291-8584525342445260645?l=yorkdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yorkdev.blogspot.com/feeds/8584525342445260645/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://yorkdev.blogspot.com/2009/12/few-updates.html#comment-form' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/8584525342445260645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/8584525342445260645'/><link rel='alternate' type='text/html' href='http://yorkdev.blogspot.com/2009/12/few-updates.html' title='A few updates'/><author><name>Lapixx</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-FyJ2sHKop1Q/TxLNCncYxNI/AAAAAAAAAL8/1oGwvoRv5rA/s220/64davi.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5396990869265665291.post-8518266908482745719</id><published>2009-12-26T06:03:00.001-08:00</published><updated>2009-12-26T06:39:06.521-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='traffic'/><title type='text'>Traffic</title><content type='html'>Yay, I've managed to reduce the data traffic for the server even more! Players now send up to 12 times less the amount of bytes than before, meaning that one host can handle more players simultaneously, which obviously is a good thing.&lt;br /&gt;&lt;br /&gt;The new system isn't implanted totally yet, I want to do some tests first to ensure that it's working fine, and there are still a few minor bugs that need to be solved.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5396990869265665291-8518266908482745719?l=yorkdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yorkdev.blogspot.com/feeds/8518266908482745719/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://yorkdev.blogspot.com/2009/12/traffic.html#comment-form' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/8518266908482745719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/8518266908482745719'/><link rel='alternate' type='text/html' href='http://yorkdev.blogspot.com/2009/12/traffic.html' title='Traffic'/><author><name>Lapixx</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-FyJ2sHKop1Q/TxLNCncYxNI/AAAAAAAAAL8/1oGwvoRv5rA/s220/64davi.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5396990869265665291.post-250232738886745177</id><published>2009-12-25T13:07:00.000-08:00</published><updated>2009-12-25T13:14:33.968-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='XP'/><category scheme='http://www.blogger.com/atom/ns#' term='quest'/><title type='text'>Challenges</title><content type='html'>Okay, I'm halfway done with the challenge system of York. Challenges will reward you with extra XP, and maybe some (special) items too. When the challenge system is fully completed, extending to a quest system will be quite easy.&lt;br /&gt;&lt;br /&gt;Speaking about XP, your current level is visible now too. Stillthough, I might have to tweak the formula to convert the XP to a level a bit.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5396990869265665291-250232738886745177?l=yorkdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yorkdev.blogspot.com/feeds/250232738886745177/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://yorkdev.blogspot.com/2009/12/challenges.html#comment-form' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/250232738886745177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/250232738886745177'/><link rel='alternate' type='text/html' href='http://yorkdev.blogspot.com/2009/12/challenges.html' title='Challenges'/><author><name>Lapixx</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-FyJ2sHKop1Q/TxLNCncYxNI/AAAAAAAAAL8/1oGwvoRv5rA/s220/64davi.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5396990869265665291.post-7151361299451524602</id><published>2009-12-23T10:55:00.000-08:00</published><updated>2009-12-23T10:58:43.374-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='screenshot'/><title type='text'>Tutorial</title><content type='html'>Okay, because not everybody knows how to play York yet, I've added a small (offline) tutorial with the help of my friend. It shows you the basics of the game (e.g. the controls and objects like elevators). Though the tutorial is meant for new players, you can always play it when the server is offline and you really have nothing else to do :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_-2I7b-AJXlU/SzJoS47X52I/AAAAAAAAAJU/eock9__77dI/s1600-h/YorkScreen2.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://3.bp.blogspot.com/_-2I7b-AJXlU/SzJoS47X52I/AAAAAAAAAJU/eock9__77dI/s400/YorkScreen2.bmp" border="0" alt=""id="BLOGGER_PHOTO_ID_5418507975408478050" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5396990869265665291-7151361299451524602?l=yorkdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yorkdev.blogspot.com/feeds/7151361299451524602/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://yorkdev.blogspot.com/2009/12/tutorial.html#comment-form' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/7151361299451524602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/7151361299451524602'/><link rel='alternate' type='text/html' href='http://yorkdev.blogspot.com/2009/12/tutorial.html' title='Tutorial'/><author><name>Lapixx</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-FyJ2sHKop1Q/TxLNCncYxNI/AAAAAAAAAL8/1oGwvoRv5rA/s220/64davi.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_-2I7b-AJXlU/SzJoS47X52I/AAAAAAAAAJU/eock9__77dI/s72-c/YorkScreen2.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5396990869265665291.post-5227825820611585621</id><published>2009-12-21T09:54:00.000-08:00</published><updated>2009-12-21T09:55:25.003-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='website'/><title type='text'>New domain</title><content type='html'>&lt;a href="http://york.divbyzero.nl/"&gt;york.divbyzero.nl&lt;/a&gt; - Used for later updates etc.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5396990869265665291-5227825820611585621?l=yorkdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yorkdev.blogspot.com/feeds/5227825820611585621/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://yorkdev.blogspot.com/2009/12/new-domain.html#comment-form' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/5227825820611585621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/5227825820611585621'/><link rel='alternate' type='text/html' href='http://yorkdev.blogspot.com/2009/12/new-domain.html' title='New domain'/><author><name>Lapixx</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-FyJ2sHKop1Q/TxLNCncYxNI/AAAAAAAAAL8/1oGwvoRv5rA/s220/64davi.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5396990869265665291.post-5725850557076491054</id><published>2009-12-19T14:46:00.001-08:00</published><updated>2009-12-19T15:28:57.451-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamepad'/><category scheme='http://www.blogger.com/atom/ns#' term='screenshot'/><title type='text'>Gamepad support (2)</title><content type='html'>Gamepad support is now fully integrated. It can be used in the menu and ingame (except for the chat, that I'll include later).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-2I7b-AJXlU/Sy1X663O1gI/AAAAAAAAAJM/GH6aSDcTwlE/s1600-h/YorkScreen25.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://1.bp.blogspot.com/_-2I7b-AJXlU/Sy1X663O1gI/AAAAAAAAAJM/GH6aSDcTwlE/s400/YorkScreen25.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5417082596541519362" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5396990869265665291-5725850557076491054?l=yorkdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yorkdev.blogspot.com/feeds/5725850557076491054/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://yorkdev.blogspot.com/2009/12/joystick-support-2.html#comment-form' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/5725850557076491054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/5725850557076491054'/><link rel='alternate' type='text/html' href='http://yorkdev.blogspot.com/2009/12/joystick-support-2.html' title='Gamepad support (2)'/><author><name>Lapixx</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-FyJ2sHKop1Q/TxLNCncYxNI/AAAAAAAAAL8/1oGwvoRv5rA/s220/64davi.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_-2I7b-AJXlU/Sy1X663O1gI/AAAAAAAAAJM/GH6aSDcTwlE/s72-c/YorkScreen25.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5396990869265665291.post-5336356559536074842</id><published>2009-12-19T11:37:00.000-08:00</published><updated>2009-12-19T14:49:04.020-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='progress'/><title type='text'>Better, faster, stronger</title><content type='html'>I'm very content with the progression of York so far. The menu is finished for now (a login panel needs to be added in later, though), the auto-update function works perfectly, and the game supports multiple area's very well.&lt;br /&gt;&lt;br /&gt;That said, there are obviously many things that still need to be done. As said before, there is no login (or register) panel yet, and there have to be more levels included before I'll start a public beta. On the other hand, the most important things are done, and I don't expect to run in any big difficulties anymore. Creating extra levels and such won't take much time.&lt;br /&gt;&lt;br /&gt;Secondly, I don't think there will be many (if any) NPC's in York. There will be some that can talk to you, but don't expect moving NPC's like enemies. Although it is not impossible, keeping moving non player characters in sync is very difficult, and I'd much rather work around it than spending that much time trying to make it work. I'm currently thinking of other ways to keep York interested, e.g. challenges/achievements and quests. Hopefully (well, probably) I'll get some useful feedback during the public beta (nothing planned yet, but I'm thinking of somewhere next month).&lt;br /&gt;&lt;br /&gt;Thats it for now, stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5396990869265665291-5336356559536074842?l=yorkdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yorkdev.blogspot.com/feeds/5336356559536074842/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://yorkdev.blogspot.com/2009/12/better-faster-stronger.html#comment-form' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/5336356559536074842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/5336356559536074842'/><link rel='alternate' type='text/html' href='http://yorkdev.blogspot.com/2009/12/better-faster-stronger.html' title='Better, faster, stronger'/><author><name>Lapixx</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-FyJ2sHKop1Q/TxLNCncYxNI/AAAAAAAAAL8/1oGwvoRv5rA/s220/64davi.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5396990869265665291.post-8029622106971169367</id><published>2009-12-17T14:13:00.000-08:00</published><updated>2009-12-19T14:49:22.480-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamepad'/><title type='text'>Gamepad support</title><content type='html'>Hooray! York has gamepad support! That means I can almost pretend to be playing it on my Xbox, when I connect my computer to my TV. Almost, because Windows 7 doesn't seem to recognize the build-in bluetooth receiver. Lame :(&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5396990869265665291-8029622106971169367?l=yorkdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yorkdev.blogspot.com/feeds/8029622106971169367/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://yorkdev.blogspot.com/2009/12/gamepad-support.html#comment-form' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/8029622106971169367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/8029622106971169367'/><link rel='alternate' type='text/html' href='http://yorkdev.blogspot.com/2009/12/gamepad-support.html' title='Gamepad support'/><author><name>Lapixx</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-FyJ2sHKop1Q/TxLNCncYxNI/AAAAAAAAAL8/1oGwvoRv5rA/s220/64davi.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5396990869265665291.post-5831680203427552389</id><published>2009-12-16T13:20:00.000-08:00</published><updated>2009-12-19T14:49:42.149-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='progress'/><title type='text'>Starting up</title><content type='html'>Okay, so It's been a while since I came up with ideas for my new project, and I've started working on it a bit. By the looks of it at the moment, project York is going to be a (sort of) SCF remake, though there will be some changes in terms of gameplay and storyline.&lt;br /&gt;&lt;br /&gt;I currently try to focus on writing a online-engine layer. This way all code should become a bit more organised than it was in SCF. Organisation is good, especially if you're working with large ammounts of scripts and data.&lt;br /&gt;&lt;br /&gt;Anyway, that's it for now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5396990869265665291-5831680203427552389?l=yorkdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yorkdev.blogspot.com/feeds/5831680203427552389/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://yorkdev.blogspot.com/2009/12/starting-up.html#comment-form' title='0 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/5831680203427552389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/5831680203427552389'/><link rel='alternate' type='text/html' href='http://yorkdev.blogspot.com/2009/12/starting-up.html' title='Starting up'/><author><name>Lapixx</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-FyJ2sHKop1Q/TxLNCncYxNI/AAAAAAAAAL8/1oGwvoRv5rA/s220/64davi.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5396990869265665291.post-5773386043527363996</id><published>2009-08-08T13:38:00.000-07:00</published><updated>2009-08-09T02:46:53.617-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SCF'/><category scheme='http://www.blogger.com/atom/ns#' term='York'/><category scheme='http://www.blogger.com/atom/ns#' term='Zeds'/><title type='text'>The end of SCF</title><content type='html'>I really stopped working on Special Cube Force (&lt;a href="http://scfdev.blogspot.com"&gt;scfdev.blogspot.com&lt;/a&gt;) and starting with a new online game. It will be completely different from SCF, but I might build in some elements that you could recognize from SCF a bit.&lt;br /&gt;&lt;br /&gt;Anyway, as you can see, the game is called 'Project York'. It's just a name, nothing more.&lt;br /&gt;&lt;br /&gt;There isn't much to say about this project yet, but if you want to know what the game is about, Google for 'Zed'. ;)&lt;br /&gt;&lt;br /&gt;I expect a working and public beta of project York to be ready in, say, 3 months from now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5396990869265665291-5773386043527363996?l=yorkdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yorkdev.blogspot.com/feeds/5773386043527363996/comments/default' title='Reacties plaatsen'/><link rel='replies' type='text/html' href='http://yorkdev.blogspot.com/2009/08/end-of-scf.html#comment-form' title='3 reacties'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/5773386043527363996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5396990869265665291/posts/default/5773386043527363996'/><link rel='alternate' type='text/html' href='http://yorkdev.blogspot.com/2009/08/end-of-scf.html' title='The end of SCF'/><author><name>Lapixx</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-FyJ2sHKop1Q/TxLNCncYxNI/AAAAAAAAAL8/1oGwvoRv5rA/s220/64davi.png'/></author><thr:total>3</thr:total></entry></feed>
